- The 50th Anniversary Track
- Simulation and Gaming Track
- Gamification Track
- Game Science Theory Track
- Advance in Gaming Technology Track
- Gaming Cultures
- Special JASAG track: Ethics of Simulation and Gaming
- Special track: E-sports science
- Special track: Simulation gaming applications in VR/AR
- Special track: S&G for logistics and smart infrastructure
- Special Track: Gaming for Sustainable Development Goals
- Special Track: Gaming for Individual Efficacy and Performance
The 50th Anniversary track we kindly invite all submissions directed at the history and heritage of the ISAGA. Historical retrospectives, knowledge meta-analysis, essays on the ISAG input into the filed simulation and gaming and papers on the future directions of the ISAGA are welcome to the track.
Track Chair: Willy C. Kriz
Simulation and gaming track focuses on application, assessment, and research associated with simulations and gaming. We invite innovative ideas in education and training, policy-making and governance, decision-making, raising awareness with the use of simulation games. We especially encourage submissions from the area of innovations in facilitation and debriefing, skills and requirements for gaming professionals and assesment of simulation and gaming effectiveness.Track Chair: Karol Olejniczak
Gamification track accepts submissions including empirical and conceptual research papers, case studies, reviews, and practitioner reports related to gamification, games, information systems, commerce, and users/players as well as the area between them. Track welcomes also design and user experience papers.
Track Chair: Michał Jakubowski
Game science theory track welcomes submissions oriented towards the philosophy of science related to the designing, facilitating and assessing simulation games. The track also welcomes submissions on the methodology of gaming simulations for learning, research, and design, as well as, a methodology for research on and assessment of games.
Track Chair: Sebastiaan Meijer
The track invites submissions in the area of new technologies, creative adaptations or innovative implementation of simulation gaming. Case-studies, best practices, and research papers are welcome to this track, as well as, concepts, tools, and best practice examples of game design processes.
Track Chair: Marcin Wardaszko
Track Chair: Maria Garda
The JASAG, which celebrates the 30th anniversary this year, will hold a Track based on our current discussion of the Code of Ethics for Simulation and Gaming research and practices. The theme would also include discussions about the qualifications of facilitators, e.g., Dos and Don'ts, and the ethical standard of the games, etc. Our aim is to propose the Code of the Ethics, even if tentative, at the end of thissession.
Track Chair: Toshiko Kikkawa
E-sports is becoming one of the prevalent trend of today’s gaming landscape. It attracts many people to gaming industry from the social groups that were not activated by gaming in the past. Track welcomes submissions on all aspects of e-sports, from game and systems design to player and viewer engagement.
Track Chair: Marnix van Gisbergen
Virtual, augmented and mixed reality are becoming one of the most important trends in simulation gaming and gaming in general. Track welcomes submission on the all aspects of VR/AR/MR on the design, implementation, validation and effectiveness analysis of games.
Track Chair: Małgorzata Ćwil
Simulation gaming in transportation and logistics, as well as, simulation and gaming for smart cities and urban design and logistics. Track welcomes contributions on the design, facilitation, policy design, implementation and assessment in the fields of logistics and smart cites infrastructure.
Track Chair: Jayanth Raghothama
Track Chair: David Crookall
Track Chair: Vinod Dumblekar
Track Co-chair: Upinder Dhar