Detailed Programme

The presented program is a draft version, the positioning of items on the program is subject to change

  1. Day 1 / August, 26
  2. Day 2 / August, 27
  3. Day 3 / August, 28
  4. Day 4 / August, 29
  5. Day 5 / August, 30
11:15 -12:30

Track 1

Paper session 1: Game Science Theory Track

1. Playing (in) a Crisis Simulation - What is the playful engagement in a serious simulation made of?; Goutx, David (1); Sauvagnargues, Sophie (1); Mermet, Laurent (2)
2. Evaluation of a pilot game to change civil servants’ willingness towards open data policy making; Kleiman, Fernando (1); Janssen, Marijn (1); Meijer, Sebastiaan (2,1)
3. The Tacit Knowledge in Games: From Validation to Debriefing; Roungas, Bill (1); Meijer, Sebastiaan (2); Verbraeck, Alexander (1)
11:15 - 12:30

Track 2

Paper session 2: Gaming Cultures Track

1. Space Pirates!
Business Lessons from MMO Players; Wade, Derek W.
2. From Warsaw to Helsinki. National identity politics in Finnish and Polish educational board games in the mid-19th century; Garda, Maria Berenika (1); Nylund, Niklas (2)
11:15 -12:30

Track 3

Thematic Session 1:

Thematic Session 1: Differences between Facilitator-guided and Self-guided Debriefing on the Attitudes of University Students; Kikkawa, Toshiko (1); Kriz, Willy Christian (2); Sugiura, Junkichi (1)
13:30 - 14:30

Track 1

Paper session 3: Game Science Theory Track

1. Structuring game design with active learning benefits: insights from logistical skills training in managing an emergency department; Zhang, Cevin (1); Härenstam, Karin Pukk (2); Nordquist, Jonas (3,4); Meijer, Sebastiaan (1)
2. Serious Games for IT-Security and why we don’t know what they teach; Köhler, Klemens (1,3); Röpke, Rene (2); Wolf, Martin R. (1)
3. Educational Escape Room – what could possibly go wrong?; Mijal, Michał; Cieśla, Martyna; Gromadzka, Monika
13:30 - 14:30

Track 2

Paper session 4: S&G for Logistics and Smart Infrastructure Track

1. The new relationship between politics, administration and citizenship; Treske, Eric
2. Mobilise Innovation (Mobinn): A playful Approach applied to the Transport and Logistics Sector; Roukouni, Anastasia (1); Lukosch, Heide (1); Verbraeck, Alexander (1); Zuidwijk, Rob (2)
3. Agent-based Modeling, Supply Chain Management, Green Management, Environmental Policy, Micro-macro; Linkage; Zaima, Keiko (1)
13:30 - 14:30

Track 3

Workshop session 1

ENTREPRENEURIAL OPPORTUNITIES: A simulation designed to train the evaluation of entrepreneurial opportunities under uncertainty; Teach, Richard (1); Tipton, Elizabeth (2); Sidhu, Taptej (2)
13:30 - 14:30

Track 4

Workshop session 2

CICERO VR - a serious game for learning public spraking skills; Wardaszko Marcin, Jakubowski Michał, Winniczuk Anna, Podgórski Błażej, Małgorzata Ćwil;
15:30 - 17:00

Track 1

Paper session 5: Simulation and gaming track

1. Participatory simulations with decision-makers on coastal flooding prevention: what did they learn?; Becu, Nicolas (1); Amalric, Marion (2); Anselme, Brice (3); Beck, Elise (4); Bergossi, Perrine (1); Delay, Etienne (5); Marilleau, Nicolas (6); Pignon-Mussaud, Cécilia (1); Rousseaux, Frédéric (7)
2. Gaming Simulation for Managing Stranded Persons and Residents around Terminal Stations after Large-Scale Earthquakes; Toyoda, Yusuke; Sakai, Kohei; Kanegae, Hidehiko
3. Design and Develop Multiplayer Game The Danger of Disaster by Human; Suksri, Siwat (1); Nimnual, Ratchadawan (2); Pungtippimanchai, Tanyaporn (3); Vititamornvet, Nattakit (4); Lertsopaphan, Nitipong Lertsopaphan (5)
15:30 - 17:00

Track 2

Paper session 6:Special Track: Gaming For Individual Efficacy And Performance

1. LEARNING FROM A BUSINESS SIMULATION GAME: A FACTOR-ANALYTIC STUDY; Dumblekar, Vinod (1); Dhar, Upinder (2)
2. Unpacking, Overconfidence, and Game Design Special Track: Gaming For Individual Efficacy And Performance; Nakamura, Mieko
3. Game Creation Aimed at Reducing the Amount of Vegetable Waste at the Consumption Stage in Japan; Sato, Mizuho (1); Mizuyama, Hajime (2); Nakano, Masaru (1)
4. Authentic Learning in Complimentary Activities Special Track: Gaming For Individual Efficacy And Performance; Titton, Luiz Antonio (1); Jakubowski, Michal (2)
15:30 - 17:00

Track 3

Workshop session 3

The future of simulation games –challenges and changes; Zuern, Birgit (1); Buntrock, Sonja Marie (1); Huehn, Christian (1); Treske, Eric (2)
15:30 - 17:00

Track 4

Workshop session 4

Battle for Cattle; Kokel, Ege; Prade, Isabel; Meinhart, Camillo; Schmidt, Markus
10:45 - 17:15
11:30 - 13:00

Track 1

Paper session 7: Simulation and gaming track

1. Little things mean a lot; Teach, Richard (1); Szot, James (2); Chasteen, Larry (2)
2. Simulation games as a framework to conduct scientific experiments – the example of prospect theory research; Ćwil, Małgorzata
3. The funnel of game design - Proposing a new way to address a problem definition using the IDEAS approach; Freese, Maria; Lukosch, Heide K.
11:30 - 13:00

Track 2

Paper session 8: Special JASAG track: Ethics of Simulation and Gaming

1. Is it permissible to use obfuscation and deception in games for learning? Katsarov, Johannes; Christen, Markus
2. Two Aspects of Ethical Standard on Gaming Simulation; Deguchi, Hiroshi
11:30 - 13:00

Track 3

Thematic Session 2

Thematic Session 2: Facilitation in the 21st century - a retrospective and prospective analysis; Leigh, Elyssebeth (1); Tipton, Elizabeth (2); Likhacheva, Elena (3); De Wijse, Marieke (1)
11:30 - 13:00

Track 4

Workshop session 5

SoyStory, a role-playing game to explore the complexity of the soy supply-chain; Garcia, Claude (1,2); Dray, Anne (1,2); Swen, Bos (1,2); Nicole, Ponta (1,2); Virah-Sawmy, Malika (1)
13:30 - 14:45

Track 1

Paper session 9: Simulation and gaming track

1. Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game; Dumblekar, Vinod (1); Dhar, Upinder (2)
2. Teamwork Interaction, Communicative Strategies, and Self-efficacy after playing an Educational Game “Salad Bowl”; Soranastaporn, Songsri (1); Dumblekar, Vinod (2); Yamchuti, Nophawan (3); Yamchuti, Urairat (4)
3. Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming; Chang, Shuang; Deguchi, Hiroshi
13:30 - 14:45

Track 2

1. Journeying to the role of facilitator: a personal story alongside world trends; Leigh, Elyssebeth
2. Simulation and Gaming - a Tool for Education, Decision Making and Startegic Management; Radaceanu, Eduard
3. Simulation and Games for Effective Learning Outcomes; Dhar, Dr. Santosh; Dhar, Dr. Upinder
13:30 - 14:45

Track 3

Thematic Session 3

Thematic Session 3: Persuasion game: Cross cultural comparison; ANDO, KAORI (1); Sugiura, Junkichi (2); Adachi, Nahoko (3); Ohnuma, Susumu (4); Hübner, Gundula (5); Tam, Kim-Pong (6)
13:30 - 14:45

Track 4

Workshop session 6

Blend INN and Pop-up Shop simulation games game design for soft skills development; Wardaszko Marcin, Jakubowski Michał, Anna Winniczuk, Ćwil Małgorzata;
15:30 - 17:15

Track 1

Paper session 11: Simulation and gaming track

1. Simulated construction of state`s intersubjective reality in computer games: A soft power tool in international relations; Lobastova, Svetlana
2. A Development of Web-Based Training using Simulation and Gaming as a Tool for Education; Chaisanit, Settachai; Meeanan, Luddawan; Chomyam, Chiraporn; Tra-ngansri, Apichai
3. The Development of the 3D Role-Playing Game on PC with an Assistive System for Deuteranopia; Kiattikomol, Paiboon (1); Nimnual, Ratchadawan (2); Sittisanguansak, Pavarisa (3)
4. Developing Resilience in Cognitively Diverse Teams: A Play-Oriented Approach using LEGO Serious Play; Scheuch, Ianina; Duchek, Stephanie
15:30 - 17:15

Track 2

Paper session 12: Gaming for Sustainable Development Goals

1. Review of Haptic and Computerized (Simulation) Games on Climate Change; Gerber, Andreas (1); Ulrich, Markus (2); Wäger, Patrick (1)
2. Shaping social change - A cyberphysical business game on the working life of the future. Müller, Robert; Böhme, Stefan; Posselt, Gerrit; Schierholz, David
3. Exploring trajectories of shifting-cultivation landscapes through games: the case of Assam (India) ; Bos, Swen (1); Cornioley, Tina (1); Dray, Anne (1); Waeber, Patrick (1); Garcia, Claude (1,2)
4. Food-web modeling in the Maritime Spatial Planning Challenge Simulation Platform: Results from the Baltic Sea Region; do Patrocinio Goncalves, Magali Deborha (1); Steenbeek, Jeroen (2); Tomczak, Maciej (3); Romagnoni, Giovanni (4); Puntila, Rikka Dodd (5); Karvinen, Ville (5); Santos, Carlos Pereira (1); Keijser, Xander (6); Abspoel, Lodewijk (6); Warmelink, Harald (1); Mayer, Igor (1)
15:30 - 17:15

Track 3

Workshop session 7

Tower of Babylon; Rometsch, Stephan
11:15 - 13:00

Track 1

Paper session 13: Simulation and gaming track

1. Iterative Game Design to Develop Collective Critical Infrastructure Resilience; van Laere, Joeri (1); Ibrahim, Osama (2); Larsson, Aron (3); Berggren, Peter (4); Davis, Joanna (5)
2. Can the Veil of Ignorance Create Consensus? A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game; Yokoyama, Miki (1); Ohnuma, Susumu (1); Hirose, Yukio (2)
3. Design and Develop Multiplayer Game The Danger of Disaster by Human; Suksri, Siwat (1); Nimnual, Ratchadawan (2); Pungtippimanchai, Tanyaporn (3); Vititamornvet, Nattakit (4); Lertsopaphan, Nitipong Lertsopaphan (5)
11:15 - 13:00

Track 2

Paper session 14: Gaming Cultures Track

1. Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology; Patasiene, Irena (1); Pamuła, Anna (2); Patasius, Martynas (1)
2. Attitudes of the Japanese Tabletop Gamers; Matsui, Hiroyuki (1); Kikkawa, Toshiko (2); Sugiura, Junkichi (2)
11:15 - 13:00

Track 3

Workshop session 8

Using of elements of entertainment games for learning purposes; Zuern, Birgit (1); Buntrock, Sonja Marie (1); Huehn, Christian (1); Treske, Eric (2)
11:15 - 13:00

Track 4

Workshop session 9

REVAS Games
11:30 - 13:00

Track 1

Paper session 15: Simulation and gaming track

1. SIMULATIONS FOR STRATEGY COURSES: DIFFICULTY VS. REALISM, ADDITIONAL FINDINGS; Chasteen, Larry (1); Teach, Richard (2)
2. Accuracy in Business Simulation; Motzev, Mihail R (1); Pamukchieva, Ophelia (2)
3. Gaming as a language for public policy and program evaluation; Olejniczak, Karol (1); Newcomer, Kathryn E. (2); Meijer, Sebastiaan A. (3)
11:30 - 13:00

Track 2

Paper session 16: Gamification Track

1. Resolving Migrant Issues in Thailand Using the Framework of ‘Simulation Game – Project PAL’; Hamada, Ryoju (1); Iwasa, Nanako (2); Kaneko, Tomomi (3); Hiji, Masahiro (4)
2. Gamification Design Strategies - summary of research project; Jakubowski, Michal
3. Make It Punk! For a critical, bottom-up, playful gamification; Thibault, Mattia
11:30 - 13:00

Track 3

Workshop session 10

Bringing Systems to Life in Organizations; Reese, Rebecca M
11:30 - 13:00

Track 4

Workshop session 11

Speed gaming : the half-day serious game building challenge!; Dray, Anne (1); Bécu, Nicolas (2); Salliou, Nicolas (3) /PART 1
14:00 - 15:15

Track 1

Paper session 17: Simulation and gaming track

1. Interpersonal Competitiveness in a Cohesive Team: Insights from a Business Simulation Game; Dumblekar, Vinod (1); Dhar, Upinder (2)
2. Teamwork Interaction, Communicative Strategies, and Self-efficacy after playing an Educational Game “Salad Bowl”; Soranastaporn, Songsri (1); Dumblekar, Vinod (2); Yamchuti, Nophawan (3); Yamchuti, Urairat (4)
3. Group-based learning and group composition on the provision of public goods: Incorporating agent-based simulation and gaming; Chang, Shuang; Deguchi, Hiroshi
14:00 - 15:15

Track 2

Paper session 18: Advance in Gaming Technology Track

1. Video game monetization mechanisms in triple A (AAA) video games; Ivanov, Martin Penkov (1); Wittenzellner, Helmut (1); Wardaszko, Marcin (2)
2. Learning with Location-Based Gaming; Vuorio, Jaakko; Harviainen, J. Tuomas
14:00 - 15:15

Track 3

Workshop session 12

Pitch Your Green Idea! - Play session with the board game about sustainable entrepreneurship & concept presentation for a modular board game developer kit; Bartning, Antonia
14:00 - 15:15

Track 4

Workshop session 13

Speed gaming : the half-day serious game building challenge!; Dray, Anne (1); Bécu, Nicolas (2); Salliou, Nicolas (3) /PART 2
16:00 - 17:30

Track 1

Paper session 19: Simulation and gaming track

1. Using the “What is it?” Game to Improve English Reading and Critical Thinking Skills for secondary Students; Yenprem, Watchara (1); Kanokkamalade, Veerakarn (1); Soranastaporn, Songsri (2)
2. Using Jeopardy Game to Enhance English for Communication Skill of Primary Students; Pankeaw, Pisan (1); Kanokkamalade, Veerakarn (1); Soranastaporn, Songsri (2)
3. The Trust Game: The influence of Trust on Collaboration in the light of Technological Innovations; Kuijpers, Anique; Lukosch, Heide; Verbraeck, Alexander
16:00 - 17:30

Track 2

Workshop session 14

MSP Challenge simulation platform – demonstration; Mayer, Igor (1); Warmelink, Harald (1); Keijser, Xander (2); Santos, Carlos (1); Boode, Wilco (1); Gonçalves, Magali (1)
16:00 - 17:30

Track 3

Workshop session 15

Training is nothing, the will is everything, the will to act - Effective methods of debriefing educational games; Janigacz, Marek
11:30 - 12:45

Track 1

Paper session 20: Simulation ang gaming track

1. Hybrid Simulation Games in Agricultural Education: Effects of a Simulation Game to educate about the new German Fertiliser Ordinance; Ivens, Sven (1); Wiese, Gerlinde (2); Dittert, Klaus (3); Mußhoff, Oliver (2); Oberle, Monika (1)
2. Managing Competing Values in Sustainable Urban Tourism: a Simulation-Gaming Approach; Weber-Sabil, Jessika (1); Lalicic, Lidija (2); Buijtenweg, Thomas (1); Hutchinson, Kevin (1); Santos, Carlos (1); Frans, Melissen (1); Koens, Ko (1); Mayer, Igor (1)
3. Impact of Competition in Energy Market on Promotion of Renewables: an Agent-Based Model Approach; Ogihara, Arashi (1); Suzuki, Kengo (2); Nakai, Keita (1)
11:30 - 12:45

Track 2

Paper session 21: Simulation Gaming Applications in VR/AR Track

1. The Development of the Virtual Reality for Stress Treatment: Nimnual l, Ratchadawan (1); Kiattikomol, Paiboon (2); Angsirikul, Jaruphan (3)
2. Wonders of the World Simulation Program by Virtual Reality Simulation: Deechuay, Naraphol (1); Nimnual, Ratchadawan (2); Makasorn, Panya (3); Permpoon, Supanat (4)
3. Virtual Reality Based Anatomical Vocabulary Training For Health Professionals; Nimnual, Ratchadawan (1); Yossatorn, Yossiri (2)
11:30 - 12:45

Track 3

Workshop session 16

Simulation Game “Post-Fossil Cities” – How to Play a Fundamental Transformation in 90 Minutes?; Gerber, Andreas (1); Ulrich, Markus (2)
11:30 - 12:45

Track 4

Workshop session 17

Business Simulation napuro – Corporate Sustainability: Topics come and go: How to keep your (business) simulation game up to date?; Ulrich, Markus
13:45 - 15:00

Track 1

Paper session 22: Simulation and gaming track

1. The Design and Development of Puzzle Game for Memorization Skills; Suksri, Siwat (1); Boonumpai, Tanawatchai (2); Maitriwong, Peerapong (3); Nimnual, Ratchadawan (4)
2. Historical Simulation in Video Games and Real-World Heritage Sites: Questions of Authenticity and Immersion; Mochocki, Michał Łukasz
3. How to observe serious games and why it matters: towards a “manual for dummies”; Dray, Anne (1); Hassenforder, Emeline (2); Daré, William's (3
13:45 - 15:00

Track 2

Paper session 23: Simulation Gaming Applications in VR/AR Track

1. Framework and evaluation of live video streaming as a virtual reality gaming technology: a study of function and performance; Wang, Zhengyu; Al-Shorji, Yousuf; Zhang, Cevin
2. Education Meets Virtual & Augmented Reality Technology in Singapore ; CAI, Yiyu
13:45 - 15:00

Track 3

Workshop session 18

The Sustainable Values Game (SVG): A participatory workshop; Promduangsri, Pariphat (1); Crookall, David (2); Promduangsri, Pimnutcha (1)
13:45 - 15:00

Track 4
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